I've been playing World of Warcraft now for a long time (5 years) and honestly I am yet to find a better game to play.
In World of Warcraft, you create your alter ego by choosing from a variety of colorful races and powerful classes, and then you begin exploring, questing, and battling in Azeroth, the fantasy setting featured in Blizzard's Warcraft real-time strategy games. Fans of those games (especially Warcraft III and its expansion pack) will spot tons of references here, and they will be impressed at how faithfully World of Warcraft translates so many of Warcraft's little details and even some of the finer points of its gameplay into such a seemingly different style of game. Meanwhile, fans of other online role-playing games will be impressed at the sheer breadth and volume of content on display in World of Warcraft, whose setting seamlessly connects a bunch of wildly different-looking types of places and somehow makes them appear as if they all belong as parts of a whole.
World of Warcraft is superficially similar to numerous other games that came before it, and it clearly draws inspiration from some of them. The fundamentals are all here, such as fighting dangerous creatures (optionally including other players), exploring the countryside either alone or in the company of other players, undertaking various quests, gaining experience levels and new abilities, and acquiring powerful items. However, directly comparing World of Warcraft with any of its predecessors would be almost like pitting a professional sports club against a school team. With all due respect to the other online role-playing games out there, World of Warcraft is in a league of its own. The game clearly benefits from not being the first of its kind, as the design issues that plagued previous online role-playing games are handled extremely well in World of Warcraft. In addition, the game's own subtle innovations turn out to have a dramatic impact on the flow of the action from minute to minute, hour to hour, day to day, and beyond. So the particulars of the game's design--along with its incredibly vast, beautiful, majestic world--translate into a one-of-a-kind experience that seems fresh and original in its own right.
Good Points:
An all round fantastic game that will suck you into it and have you hooked in no time. The game itself is highly beginner friendly while still offering exceptional challenges for experienced players. The flow of the game throughout the leveling experience is wonderful preventing the process from becoming 'grindy'
Bad Points:
Once you've attained the highest level you are left with only two options. PvE and PvP however the main mediums for these involve waiting in queues so you can get a group to participate, which leads to hours wasted idling while waiting for the queue. You will also need a raid group to complete end game PvE content which will lead to more waiting and preparation in order to find a group (If you raid with a guild you will have set days for raiding, if you pug there is a high chance it will fail and you will have wasted your time). The game itself is not very dynamic. anything spontaneous in the game comes from other players actions, and not from the game itself, leading to a semi boring game at level cap.
Rating: 8/10
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